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Necro Fusion →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY face-down, but it cannot attack this turn. | |||||
password:81223446 | |||||
Average Rating Score | 8.2(21) |
- Card Info
- Card Reviews (21 rating scores)
- Decks with Necro Fusion (108 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Necro Fusion" card reviews and rating scores
8.2(21) |
|
33% | (7) | ||
66% | (14) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
かどまん
2023/04/21 10:21
2023/04/21 10:21
Normal Trap of GY fusion belongs to the "Fusion / Fusion" system
This support is focused on spells and little on traps, so
Trap support such as 《Trap Trick》is essential for operation
It was once used as a means of producing a second 《Dragoon》by reusing materials that fell into GY.
This support is focused on spells and little on traps, so
Trap support such as 《Trap Trick》is essential for operation
It was once used as a means of producing a second 《Dragoon》by reusing materials that fell into GY.
アキ
2023/04/05 23:59
2023/04/05 23:59
Her GY fusion card that can be fusion summoned by excluding monsters from her GY face down.
It's a useful card for Fusion Monsters like 《Naturia Exterio》, and with the effect of 《Dogmatika Maximus》, you can drop Beast and Palchion from the EX Deck to his GY and Fusion Summon them during your opponent's turn. .
It cannot attack the turn it is fusion summoned by this card's effect, but since the monster effect is not negate, you can reduce the disadvantage of not being able to attack if activated during your opponent's turn.
It's a useful card for Fusion Monsters like 《Naturia Exterio》, and with the effect of 《Dogmatika Maximus》, you can drop Beast and Palchion from the EX Deck to his GY and Fusion Summon them during your opponent's turn. .
It cannot attack the turn it is fusion summoned by this card's effect, but since the monster effect is not negate, you can reduce the disadvantage of not being able to attack if activated during your opponent's turn.
レオ・アークメイジ
2023/02/20 13:42
2023/02/20 13:42
With the Spellcaster Deck, even if you don't put Magistus in the main deck, if you put 《Artemis, the Magistus Moon Maiden》and 《Aiwass, the Magistus Spell Spirit》in the EX Deck, it won't spoil much due to the presence of 《Effect Veiler》.
Just looking for cards like Quintet Magician that require a lot of cards, he just rots in the deck.
Just looking for cards like Quintet Magician that require a lot of cards, he just rots in the deck.
蒼奏
2021/07/29 0:45
2021/07/29 0:45
A unique fusion card that fuses by excluding it from GY. It's a little painful that you can't attack that turn.
ティンダングルの慟哭
2021/05/08 13:38
2021/05/08 13:38
Backside exclusion is pretty painful, but GY fusion is useful
Crimson Nova Trinity, which can't appear unless you specialize, is a little easier to get out, so it might be a good idea to insert it as the last trump card for Cubic.
Crimson Nova Trinity, which can't appear unless you specialize, is a little easier to get out, so it might be a good idea to insert it as the last trump card for Cubic.
奇怪賊
2020/01/21 12:45
2020/01/21 12:45
Free chain fusion is simply strong. Although it has the disadvantages of not being able to attack and excluding behind the scenes, its strength more than makes up for it.
If you put it in GY Fusion Zabolg, Zarc will suddenly appear during the opponent's turn.
Also, I personally think that it is more suitable for Dragoon than 《Magicalized Fusion》. You can protect this set card with Dragoon's negate effect, and you can use the negate effect twice by playing another one during your opponent's turn. There's not much of a disadvantage even if you remove two vanillas.
If you put it in GY Fusion Zabolg, Zarc will suddenly appear during the opponent's turn.
Also, I personally think that it is more suitable for Dragoon than 《Magicalized Fusion》. You can protect this set card with Dragoon's negate effect, and you can use the negate effect twice by playing another one during your opponent's turn. There's not much of a disadvantage even if you remove two vanillas.
究極
2019/06/15 22:54
2019/06/15 22:54
Almost all fusions are possible, and 《Trap Trick》can be searched and activated during the opponent's turn.
It has high potential, such as the presence of fusions such as Quintet and Midrash, which can be a threat to be played during the opponent's turn, and the ability to simply fusion summon from one card in your hand.
It has high potential, such as the presence of fusions such as Quintet and Midrash, which can be a threat to be played during the opponent's turn, and the ability to simply fusion summon from one card in your hand.
はわわ
2018/09/16 14:37
2018/09/16 14:37
It's usually convenient to be able to GY fuse anything
It's just a trap card, so it's slow, and above all, it's quite disappointing that it doesn't get caught in the "Fusion" search
If it's a Quick-Play Spell...well, is that too good?
It's just a trap card, so it's slow, and above all, it's quite disappointing that it doesn't get caught in the "Fusion" search
If it's a Quick-Play Spell...well, is that too good?
備長炭18
2018/07/26 12:50
2018/07/26 12:50
Whatever his deck is, it's a card that can do his GY fusion on the opponent's turn.
However, since he removes the back side of the material, it is more difficult to reuse the consumption than the deck return or Miracle Fusion, and since it is a Fusion "Trap" card, the search method is poor.
There are also disadvantages, and basically you want to suppress and interfere with the opponent's turn by having trigger effects.
However, since he removes the back side of the material, it is more difficult to reuse the consumption than the deck return or Miracle Fusion, and since it is a Fusion "Trap" card, the search method is poor.
There are also disadvantages, and basically you want to suppress and interfere with the opponent's turn by having trigger effects.
ゲンゴロウ
2018/07/18 8:57
2018/07/18 8:57
A Trap fusion that lets you descend instead of the restricted Astrograph.
ルーク
2018/07/17 14:57
2018/07/17 14:57
A card that can be fusion summoned using his GY monsters as materials, regardless of which Deck series he is.
You can't attack this turn you fusion summoned a Fusion Monster, but you want to use it during the end phase of your opponent's turn?
You can't attack this turn you fusion summoned a Fusion Monster, but you want to use it during the end phase of your opponent's turn?
シエスタ
2018/07/17 8:53
2018/07/17 8:53
A general-purpose GY fusion that finally appeared in the 10th term.
Since it's a trap, it doesn't have a quick effect, and since it's excluded from the backside, it's difficult to do combos.
Recent fusion decks are becoming more common to have his GY fusion means and ad recovery means that can be searched within the theme, so decks that tend to prioritize this card even in fusion-centric decks are becoming common. few.
However, Normal Trap currently has a lot of support, so this card is not bad to handle, and you can do a surprise attack.
It's a good one for certain fusions.
Since it's a trap, it doesn't have a quick effect, and since it's excluded from the backside, it's difficult to do combos.
Recent fusion decks are becoming more common to have his GY fusion means and ad recovery means that can be searched within the theme, so decks that tend to prioritize this card even in fusion-centric decks are becoming common. few.
However, Normal Trap currently has a lot of support, so this card is not bad to handle, and you can do a surprise attack.
It's a good one for certain fusions.
アルバ
2018/07/17 8:12
2018/07/17 8:12
General-purpose GY fusion that finally came out.
Since it can't attack on the turn it's played, it's a Trap, so it can be fused during the opponent's end phase, but since it's a face-down exclusion, the materials are almost completely used up.
Since it's a trap, it's one tempo late, but since it's a trap, I want to use monsters like Quintet and Abso that can surprise and interfere with the opponent's turn.
Since it can't attack on the turn it's played, it's a Trap, so it can be fused during the opponent's end phase, but since it's a face-down exclusion, the materials are almost completely used up.
Since it's a trap, it's one tempo late, but since it's a trap, I want to use monsters like Quintet and Abso that can surprise and interfere with the opponent's turn.
とき
2018/07/16 11:19
2018/07/16 11:19
His GY fusion card, which is compatible with all Fusion Monsters, has finally been lifted.
By excluding fusion materials from GY by excluding the back side, he has the effect of fusion summoning Fusion Monsters, but at the cost of fusion summoning monsters get summoning sickness.
First of all, I am thankful for his GY fusion that can use all Fusion Monsters. Especially for cards like Worm Zero and Valbaroid, which are heavy but don't have his own GY fusion, it will be a great blessing.
It also has an aspect of Trap fusion that can be used by all Fusion Monsters. Basically, Trap Fusion is a bit late, so the rating drops, but when it comes to the versatility of this card, you can call a Fusion Monster that activates its effect when it leaves the field by chaining it to removal during the opponent's turn, or you can fuse with a free chain. It can be seen as a plus, such as calling a Fusion Monster that has the effect of summoning triggers. The former is Abu Zero, and the latter is quintet magician.
By excluding fusion materials from GY by excluding the back side, he has the effect of fusion summoning Fusion Monsters, but at the cost of fusion summoning monsters get summoning sickness.
First of all, I am thankful for his GY fusion that can use all Fusion Monsters. Especially for cards like Worm Zero and Valbaroid, which are heavy but don't have his own GY fusion, it will be a great blessing.
It also has an aspect of Trap fusion that can be used by all Fusion Monsters. Basically, Trap Fusion is a bit late, so the rating drops, but when it comes to the versatility of this card, you can call a Fusion Monster that activates its effect when it leaves the field by chaining it to removal during the opponent's turn, or you can fuse with a free chain. It can be seen as a plus, such as calling a Fusion Monster that has the effect of summoning triggers. The former is Abu Zero, and the latter is quintet magician.
わがじゃん
2018/07/15 10:56
2018/07/15 10:56
Fusion during the opponent's turn!
I think it's pretty strong. Given that it is almost impossible to reuse the material, it has quite a surprise attack.
You can call a monster such as "Quintet Magician" that can unleash a removal when a fusion summon is successful, or you can chain to your opponent's "Harpie's Feather Broom" and call "Dark Magician the Dragon Knight" to prevent the destruction of Spell Trap with a permanent effect. It is a card that is worth playing various tricks.
I think it's pretty strong. Given that it is almost impossible to reuse the material, it has quite a surprise attack.
You can call a monster such as "Quintet Magician" that can unleash a removal when a fusion summon is successful, or you can chain to your opponent's "Harpie's Feather Broom" and call "Dark Magician the Dragon Knight" to prevent the destruction of Spell Trap with a permanent effect. It is a card that is worth playing various tricks.
wairo
2018/07/14 18:38
2018/07/14 18:38
Since it cannot attack during the turn it is used and it is a trap, it is basically a card that activates during the opponent's turn.
Quintet, Scissor Tiger, Gatlingool, Abu ZERO, Vortex I want to aim for Friche removal bumps
Quintet, Scissor Tiger, Gatlingool, Abu ZERO, Vortex I want to aim for Friche removal bumps
京太
2018/07/14 12:25
2018/07/14 12:25
Worm Zero Relief
もも
2018/07/14 12:23
2018/07/14 12:23
General purpose GY fusion card.
It would have been better if I could activate it without being affected by Necrovalley.
It would have been better if I could activate it without being affected by Necrovalley.
デルタアイズ
2018/07/14 10:45
2018/07/14 10:45
Trap that fuses by excluding the back side of GY material
Plug it in as insurance or put it in your lawn mowing deck
there seems to be a lot of possibilities
Plug it in as insurance or put it in your lawn mowing deck
there seems to be a lot of possibilities
Decks with "Necro Fusion"
* is adopted as a key card.
● 2022-09-23 Dinomorphia Dynast Zarc
● 2022-09-10 New Inzektor
● 2022-09-10 Bee Troopers - Flying Beetle Artillery Battalion
● 2022-09-10 G Beetle Black Running Squadron
● 2022-10-18 Operation Vulcannon
● 2019-01-15 Predaplant (19.01 limited version)
● 2019-05-28 【 Predaplant 】Last update 19/6/22
● 2023-05-02 Silver Castle Synthetic Beast
● 2021-03-16 Jun Magistus X Future Dragon King X
● 2018-07-19 Zarc Monarch
● 2019-12-11 (almost) Pure Shaddoll
● 2019-10-08 D-HERO close to Bloo-D
Card Category and Effect Category
Effect:Special Summon this card from Extra Deck
Effect:banish Monster
Effect:banish GY Card
Effect:Cannot attack
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
SOUL FUSION | SOFU-JP075 | 2018-07-14 | Normal |
Structure Deck: Shaddoll Showdown | SD37-JP039 | 2019-12-07 | Normal |
Structure Deck: Albaz Strike | SD43-JP035 | 2021-12-04 | Normal |
Ranking and View Num
Rating Score Rank | 3,324 / 13,171 Cards |
---|---|
View Num | 55,445 |
Others
Japanese card name | 死魂融合 |
---|
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